Finally, he tells you that there is a goblin village somewhere in the Kamelands and hands you Kesten's Letter which adds the Shrine of Lamashtu to your world map. When you go to leave, Nok-Nok will ask to join your party. When the enemies are dead, loot the Hamadryad for a Speed Composite Longbow +2, a Ring of Protection +2, a pair of Bracers of Archery and a Cloak of Resistance +1. If your alignment has changed, you may be able to construct new types of buildings. Travel to Silvershire and speak to Mim. There is a pack of four Owlbears about half way up. This leads to an illustrated book episode. Backtrack into the previous cavern and continue east. This is somewhat tough, with high AC and concealment, but manageable so long as you overcome its DR. Search its remains for a Melted Shard of a Ring (8/13) and a Throwing Axe +1. It helped us plan the content for the new season, and will do so further. Kill the bandits nearby (some fighters and a cleric) and then kill another cleric nearby. When you catch up with him, you can kill him or let him go. About 130 days before the curse activates, Amiri will come to your throne room and ask to speak to you in the tavern. Just north of the Owlbears are another three Great Worgs, one of whom starts out stealthed. It's not actually all that tough. Their room is the large one at the top of the stairs. Your enemies are two 8th level fighters, a 10th level fighter who's a bit tougher than the others and an 8th level priest. I quite enjoyed that: "The barony's citizens praise their baron and fully support him" and "The people are gradually losing faith in their baron". When you kill these, two Yellow Dweomerwyverns will appear in the area. See for yourself: Creative Director Alexander Mishulin will tell you more! Return to the Hunting Lodge and report back to Jamel Visser who will declare you the winner. As you approach Kesten's camp, four random monsters (Ferocious Owlbear, Ferocious Wyvern, Primal Manticore) will burst out of freed prisoners and militiamen. Read the full list of changes: store.steampowered. Otherwise, head to the Secluded Lodge and wait for Moonday to come around. He claims to have been a smith in Kyonin, where the forge burned out his eyes. When it's dead, you'll discuss what you've learned: that the illness is caused by a parasite which incubates in the stomachs of the afflicted. A locked (DC24) chest behind the counter contains some gold and a couple of potions and there is a bag in the room next to the kitchen with some provisions. Going clockwise, you will find a Taldan Warrior's Dog Tag under a rock, some gold and gems in a locked (DC27) crate, more gold and gems in a chest, a well hidden (DC30) and a locked (DC31) chest containing a decent amount of gold and a Headband of Inspired Wisdom +4. Equip blunt weapons or Second Execution when you enter the camp and buff up a little. Olika's presence here is clearly linked to her troubled pregnancy but it wasn't a pregnant woman you were chasing through the gorge. You will have to fight another goblin group: Commando Commander, Sneak, Arch-Chemist, Horsereaper and two Ferocious Worgs. If you have completed Witch Hunt, rest and return to your capital. I particularly enjoyed her opinion of each of her children: "a disgusting abomination - without a single flaw". Basically, they want to do something with the old prison - I suggest Guards Headquarters because Stability is a harder stat to increase than the others. If you continue north, you will trigger an assault from a large group of Primal Giant Spiders and Doomspiders. Regardless of your choices and successes and failures, you will end up in the Secluded Lodge. You will find Kimiel (or Kimo) Tavon standing outside the house in the northern part of the settlement. Kill the enemies and search the body to find a Chest of Genuine Gemstones. Kesten will want you to open a hospital) in honour of your former advisor. Search its remains for a Shard of Knight's Bracers (8/10). Your envoy will tell you of an urgent message from Jamandi Aldori, expressing concern that Varnhold has cut off all contact and demanding that you investigate. She will want you to get a bottle of wine from Elina so that she can "steal Ekun for a moment". Take the turning left down to the river bank where you will find a group of 7th and 8th level goblins. Past the hydra are some rocks that you can scramble up. She wastes the one round she's going to get casting Shield of Faith which makes her barely less of a threat. If you head north, you will be attacked from two fronts by worgs which puts you at a disadvantage. You will find Verdel outside Kaessi's house. When the enemies are dead, Maestro Janush makes an entrance accompanied by two Fighters and two Archers. Cross the river where you can now go southwest (previously you were not able to) and you will reach it. Ignore the gateway to the south for the moment and continue west. The Hamadryad has 210HP and fast healing, together with the usual fey DR 10/cold iron and is more or less immune to most elemental damage. As you make your way east, you will see a pack of three Dire Bears through a gap in the rocks which you can attack from this side. Before continuing, I suggest that you annexe Silverstep if you can afford to. However, your enemy is both sickened and staggered which makes it rather less ferocious. You will need to question the guests to identify the cultist. He says that trophies will be awarded for killing the three dire monsters and that whoever brings two or more heads back will be declared victors. Even if you do have the right alignment to simply get the crowd to disperse, it is worthwhile to let the citizens air their grievances if you have good Persuasion. You will have another scene with goblins and a wyvern which doesn't reciprocate their admiration. Sounds like a fetch quest! The next time Sharel delivers a gift, he will tell you that Morhalan has escaped. Mim, the goldsmith from Silverstep, has the decency to seek you out. When you get to the bears' location, search a rock for a Token of the Dryad. If you prefer to return to your capital, skip ahead. There's a Taldan Warrior's Dog Tag under a rock and next to it a chest with scrolls of Acid Fog and Disintegrate. Head west further into the camp. Printed on sturdy cardstock, each pawn contains a beautiful full-color image of a nasty monster from the core Pathfinder RPG monster reference. Approach the portal and a Green Dweomermantcore will emerge. Ask about the three wishes and she will name her second wish: berry wine from Kyonin or Elven Absinth. Wild Empathy (Su) This works like the druid's wild empathy class feature, except the dryad has a +6 racial bonus on the check. There is a trap at the end and four Primal Giant Spiders. Instead, head west to kill a Technic League Conjurer and a Technic League Alchemist. You can murder them or leave them alone for an XP bonus. Search a crate near a rock outcrop for a pair of Bracers of Armor +4. When the scene has finished, go through either of the northern fog patches. (I'm in chapter 1) Otherwise, give him the berries to close off the errand. To the right and slightly below the shrine is a well hidden (DC28) box containing a unique kukri, Gift of Death. This thread is archived . The guards will usefully crowd around the enemies, preventing you from getting to them. When the enemies are dead, you can grab some loot from the area. When you visit your throne room, Linzi will come to you with the suggestion that you throw a party for Ekundayo to cheer him up, initiating his first companion quest. Admit that the picnic was a team effort and ask how he is. which can of course be much more useful than getting a few . You're better off simply buying the absinthe from Hassuf for 400G. A Goblin Commando Commander and a Sneakwhack are there. There are four switches in the wall. A portal will appear which you can step through. Sell the stuff you don't need downstairs and return to Varrask to give him the blood. Your quest will update but don't go before you collect the loot. Continue east and a new location called Lonely Mill will appear. When you and the tribesmen have reduced the skeletons to piles of bones, a girl called Nilak will come and greet Amiri. Buff up and head up the path. Morhalan is a Rogue / Alchemist and he is accompanied by three Brawlers and another Alchemist. A monster stole her great-grandmother's string of pearls. I know about the herb cache at Abandoned Hut. When you deliver the absinthe to Mim and return to your throne room, you will be on a 14 day timer to complete the quest. If you don't kill them now, you will have to deal with them a little later, so you might as well. During the performance, push Ekun closer to Elina. Primal Spider Matriarch, Primal Giant Spider, Quickspider, Quickspider Swarm. Loot the chest next to the tent for some ingots of Inubrix. There's a crate outside the northernmost hut with a couple of potions. Search the body on the ground for a Dirty Notebook which makes for amusing reading and a Jagged Key which can open the chest in the Fake Stag Lord's camp if the lock was beyond your means. 85. r/Pathfinder_Kingmaker. Make your way west into the main camp to clear another horde battle: Sneakwhack, Sneak, Roc Eye x2, Horsereaper, Dogcutter x3, Dire Wolf x3. If you annexed Silverstep, you can recruit Mim now. Ask him about the relic he mentioned and he will talk at length about a hammer named Obliteration, initiating his artisan quest. You will find most of your equipment while adventuring, but can also buy equipment and items from stores. The purple owlbear is protected by Mirror Image. Dryad is a creature race in Pathfinder: Kingmaker. The Intimidate check (DC25) should be manageable but you can also take advantage of the fact that they are badly hungover by speaking loudly, shouting and finally screaming. Afterwards, something horrible will happen to the servant who complained of feeling ill: he will transform explosively into a Ferocious Owlbear. She tells you to talk to Ollie's wife, Lidika, who can be found in Lake Silverstep. Head back up to where you fought the bandits and continue east where you will see the shadow of a large bird flying overhead. Go through and you will emerge in a cave with three other exits (the one you just used is one-way). r/Pathfinder_Kingmaker Preorders of Pathfinder: Wrath of the Righteous Season Pass 2 on Steam, GOG, and EGS are open! Tiressia will be in the middle of trying to convince Falchos to leave the area until someone can destroy the . Like all good cowards, he brings his mates along, in this case four Nightmare Skeleton Soldiers who come from all sides. She tells you that they have been spotted on your lands, revealing the Six Bears Camp on your world map. There's a rock you can search for a Taldan Warrior's Dog Tag. The pen next to it is empty but you can find some minor loot to the side of it. When you emerge, ignore Mim who is lying on the ground. Its skin seems wooden and its hair appears to consist of leaves and flower blossoms. After killing it, search among the rocks to the east for a Torag's Pendant. Exhaust Kesten's conversation options and those of other advisors who chip in. There's nothing much to see in the lodge at this time. Continue and you will see Nightmare Skeleton Soldiers attacking the barbarian warriors (who, to be fair, stand up for themselves just fine). If you have two places that you can teleport between (I built Mage Towers in Tuskdale and Silvershire), you can click on the location where you are and opt to teleport. When you catch up with the annoying Horsereaper, you can murder him or let him go. But that's one less Primal Hydra in the world and 112 more XP on your character sheet. Do not leave your throne room for the moment. Cast Delay Poison (Communal) because there are spiders. Further west are more Technic League goons: a Rogue, Archer, Fighter and Cleric. Afterwards, you can free the prisoners from their cages by clicking on the doors. This leads to a chamber with a Primal Spider Matriarch, four Giant Primal Spiders, a Doomspider and three Spider Swarms. Return to Mim with the liquor to fulfil her second wish. Continue further and search a crate near the hut for the Energy Source ring and a Token of the Dryad. Make the Mobility 21 check (it's a lot easier than the Dexterity 17 one). Hug the left side so that you go up the path on the left. OK, I'm clearing inventory before I hit Stag Lord Fort and I have a question: WTF am I supposed to do with the dryad tokens? Exhaust his conversation options but don't murder him. Select the following options: This will lead to Nok-Nok winning the duel, eliminating the king as an enemy and gaining his crown, Stubborn Head. Head to the Goblin Village revealed on your map. Exactly what depends on what you did with Tsanna. Look for a hut among the prisoner cages. Instead, meet them in the tavern. There is also a Stinking Cloud trap between the two groups of enemies which you may or may not care about. Otherwise, don't trust Kesten's instincts. The Tedrims aren't here for hunting, but there's also nothing that marks either of them out as a priest or priestess of a forbidden cult. Tiressia is a local dryad at the Swamp Witch's Hut.She has lived in the area for an undisclosed period of time with her lover Falchos and was a witness to the tragedy that befell the nearby village.. Interactions []. If you killed or exiled her, the Priest will "curse" you": +2 to Persuasion, -1 AC vs animals and magical beasts. (add buffs, disarm traps etc) . Return to the kitchen and speak to the Tedrims' servant, Tsanna. You will soon come upon the Goblin Fort. Buy A Pouch of Feather Tokens from The Old Beldame in the Swamp Witch's Hut area. This sort of gotcha inconsistency simply encourages metagaming. While you're fighting these, you'll probably aggro the next group of enemies as well, including two Alchemists. Regongar and Octavia will announce that they've also found Janush's ledger, which should say who originally sold them. You've fought tougher. Continue to the tower and the Ancient Roc will fly down to defend her nest. When the event is solved, head to the Tranquil River Bend and you will see the Fey Glade location appear on your map. If you had her brooch sent to her, she is wearing it. Continue along the path to the end. The goblin runs off to the north. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. If you select someone other than "Tsanna, Tedrim's maid", she will summon some assistance before attacking. When the deadline is reached, your advisors will congratulate you and you will receive 8600G. He tells you that the witch who slew his family can be found in the Secluded Lodge. When the party's over, you will be back in your throne room. Search some rubble to the south of the shrine for a Taldan Warrior's Dog Tag. Speak to Kesten and you will learn that the goblins are deliberately infecting human prisoners. Leave the throne room and go to the Capital Square for a scene with two peasants arguing about whether to leave the city. Next, head over near the house and search some herbs to score some Edible Moss , then muster the depths of your perception to pass a [Perception 1] check to reveal a stash containing . A chest on the left of the cave contains a suit of Banded Armor +3 while a final locked chest (DC30) contains the unique Hairsplitter estoc. None of the enemies drop anything noteworthy (besides Masterwork weapons) but there's a hidden crate near the fence with some scrolls and a Shard of Knight's Bracers (9/10). This leads to a location with a very tough enemy, the Enlarged Owlbear-like Treant. A short distance ahead is a Quickhydra. He tells you that they have someone who has the disease who is prepared to be cut open to investigate the nature of the illness. The Chemist drops a Ring of Protection +1. Before crossing the Crooked River, you can check out the Hilltop Trail if you want another pair of Bracers of Armor +5. There's a pen in the northeast corner with a Primal Manticore which will become hostile if you open the gate. You may recognise one of them: Tigni Jusmert. One of the containers in the dormitory holds a Scimitar +2 while a hidden chest (DC26) contains the Chocolate Ice Cream recipe along with a pair of high level scrolls. The creature drops some First World Fruit (which is a rare cooking ingredient) and an Amulet of Mighty Fists +3. When the Shaman is defeated, turn your attention to the Winter Wolf. When Irlene delivers her first item, she will have a proposal for you. Unfortunately, the curse is merely abated and is progressing to its next phase. Backtrack to where you fought the wyverns and start making your way north up the path. Fionn himself will waste rounds self-buffing so use that to your advantage. When all the enemies are taken care of, grab some minor loot from the chest and go through the portal marked "The Twisted Passage". If you side with Jhod, the skill checks that will need to make (Athletics, Mobility, Lore: Nature or Diplomacy) are much harder but more rewarding if you pass. . You only need one for Irlene's quest and the other three sell for 125G each. Continue until you find a container with some minor loot on your left and buff up. Drop down the ledge at the bottom of the cave and make your way west to the cave entrance. You've got time until the next quest begins so pay him a visit. You will emerge in a previously inaccessible part of the map. Nok-Nok should start off close and Dog (or Okbo by now) should be able to charge up ahead of the rest of your party. Go further into the cave to find four more Primal Giant Spiders and a Giant Slug. It's just a normal Masterwork club, however, so save your money. Otherwise, you'll take a mauling if it lands some hits. Continue south to find a Giant Flytrap. You will have a "Monster Sightings" event. Buff up if you need to and tell Kesten you're ready. You have five choices. If you bring up kingdom management, you will have an event card that demands your presence in the throne room, "Unrest in the Streets". You have to climb a ladder to free the last slave. How things progress depend on how previous events played out: I don't like this: persuading the refugee girl to go home is good, but persuading the peasants on the road to go home is bad. You will find another Taldan Warrior's Dog Tag in a rock. Don't go through yet, but there's no reason why you can't deal with the group of goblins guarding it who become hostile as you approach. You can grab some Owlbear Eggs and gems from its nest. Visit her outside her shop and she will tell you about an associate, Ollie, who disappeared with a chest of gemstones which was to be a downpayment for an amazingly rare item. You can speak to them afterwards and if you explore the "How are things in Mivon?" If you want to waste time, you can go back to Lake Silverstep Village and sympathise with Ollie's widow. a) Token of the Dryad, Cypress Queen's Flower; b) Wand of Burning Arc (27 charges). I recommend that you make the settlement in Silverstep your second town to facilitate managing your kingdom in the next act. When they're dead, you can grab some minor loot including a Ring of Protection +1 from their remains along with the Monster Casserole recipe. When Sharel delivers an item, he asks that you visit him in Tatzlford. Head south along the path and when you get to the bridge, you will find Tigni's hidden stash of coins in the grass to the left. Maegar will send you a bunch of goodies. You will emerge by the Everblooming Flower. If your main character's Persuasion isn't up to scratch, you'll want something like Good Hope and the Professor's Hat to boost your skills. Search the grass nearby for a Token of the Dryad and leave. Kesten will want to rush off and look for the origin of the disease - you can let him go or order him to stay. Examine her bed to notice that the undergarments left there are bloodstained. After you've killed it you can find a Token of the Dryad in the undergrowth. Next to the river is a Token of the Dryad. You see the clue about the limp if you succeeded in the second series of checks in the illustrated book episode (the Stealth check is trivial for Nok-Nok or Ekun). In the first room. However you come by a Unicorn Horn, give it to Irlene to complete her quest. There's still a bit of clearing up to be done in the city. The other enemies simply need to be killed. They tell you that they are working for the Stag Lord. If you ask about the flower, he will eventually let slip that he is in love with "a lady in the forest". If you do ask Elina for a bottle of wine, say that it's for Ntavi and you will receive Cheap Wine. Click on the campfire to rest and when you awaken, click on the dais again to obtain the Bird Bones. When the spiders are taken care of, you can deal with the two traps and the Redcap Trickster. Needless to say the Primal Hydra in the pen will attack. Speak to Una and Kabron Tedrim standing in front of the bar. Before heading back to your throne room, give the Professor's Hat to your main character since he may need to make some skill checks on his own. Select "Your knowledge and skills are unusual" and you will able to employ her as an advisor. Resist Fire (Communal) will be useful along with your normal buffs. Ask for her room key. Eliminate the Alchemist first. Fire and cold iron will stop it regenerating. You should have 200 or more days remaining. Tsanna is most suspicious - she has a limp, has come in through the back door, has burnt something in the fireplace and is cooking something that isn't a meal. Focus will switch to your other party members. Start making your way across the bridge. If you kept the Trailblazer's Helm, it will come in useful as well. On the second rise, you will have to clear a couple of Greater Giant Spiders. When you're ready to proceed, take the southeast exit. Head to the Bald Hilltop once more and buff up - Delay Poison (Communal) is essential unless you've done the Divine Protection from Poison project. After you've destroyed him, loot Fionn's remains for a Frost Greataxe +1, a suit of Banded Mail +2 and a useful pair of Swiftfoot Boots. He will tell you that he is no thief, having been falsely accused by a merchant in the capital. Near the entrance you will find some escaped prisoners and a short distance after that, Kesten and his militiamen ineffectually fighting a large group of goblins. Were you not paying attention, Kesten? However, there's somewhere that you want to locate first. option. These will be joined by a Doomspider and two more Primal Giant Spiders after a round or so. Spread your party out before attacking them, moving your squishier characters to the north of the area. ALL RIGHTS RESERVED. The locked (DC27) chest contains the Hunter's Roast recipe. Once you have completed the Magister's rank 1 upgrade event (note you don't actually have to rank up), Irlene will visit your throne room and tell you that she can acquire magical rarities. This leads to a good / evil choice that is harder than most. When you reach the next cavern, you will see a trap in the centre of the room and you will be attacked by three Primal Giant Spiders. A short distance to the right is an abandoned goblin cart with some minor loot. The next time you see him, Kimo will seem rather crestfallen. You will come across a lot of different items/treasure during the game. Continue down to the repurposed torture chamber and buff up - a potion of Heroism is good for the skill checks. Head through the exit at the bottom of the cave and you will have a brief illustrated book episode. Head back through the Hidden Creephole and start making your way south and west. Nearby is a tree where you can obtain a Mysterious Bird. Kill the Black Dweomerowlbear wandering around. Return to Tatzlford, Give Kimo his flower and and the confirmation of innocence to the guard. After dealing with them, pick the Black Berries that are growing there. Search under a rock for the final Shard of Knight's Bracers (10/10). < > Irlene tells you to try looking for one in the Narlmarches. When they're dead, clear the trap and have a tough party member head further into the cave to trigger another spider assault accompanied by a pair of Redcaps. Keep an eye on the date, though - on 6th Calistril you want to start making your way to the Shrine of Lamashtu regardless. You can get the wine by sending the Sweet Teeth to repair Oleg's fence, but those errands take weeks. The goblin here is a merchant. STR: 8, DEX: 22, CON: 12, INT: 12, WIS: 9, CHA: 9. Don't sweat the alignment-locked option - it's inconsequential. Start making your way west where you will encounter a Black Dweomerowlbear and a Greater Enraged Owlbear. When you reach the northwest corner, extinguish the First World Lantern and buff up a little. There is also a seemingly endless stream of wolves which are the work of a Bandit Conjurer who should be terminated with extreme prejudice. There's a bit of loot to grab in the next cave (but mercifully no more spiders). If you sold the necklace and you can't remember to whom, you will have to wait a while to find another. However, Ekundayo is a dab hand with Lore (Nature) so make a couple of checks (DC25 and DC20) to get her on her feet again. Backtrack to the gate you ignored earlier. Your conversation will be rudely interrupted by Chieftain Akaia. Exhaust her conversation options (apart from the one where you murder her for no reason at all) and she will tell you approximately where to look. Otherwise, you can obtain one by killing the Lonely Shambling Mound at Old Sycamore when you have a moment. There are a total of four slaves to free, two in the pen on the right of the area and two in the pens on the left. The Redcap drops a Token of the Dryad. Janush isn't very tough. Try and take it down quickly before it murderises both sisters.